![]() Some are considered constant ("Air Force One", "Thunderbird 3", etc.) but most need to change several times a year. In the real world, military callsigns change A LOT. One idea would be to use a variation of "P47" but I also have the option of using: Its close enough and after a while, I don't even notice that its wrong. This looks fine however, FS doesn't recognize "F84" as a voice file and I can't find one online so we'll need to get crafty. \nUp to 6,000 lbs of ordinance on four wing pylons.\n\n Each line only needs to appear once in the aircraft.cfg file. You can find these two lines in the section of your aircraft.cfg file, usually just beneath the lines. The first two fields we'll need to deal with are the aircraft builder and the type. The aircraft is cool but its a little bit of an oddball in the FS world so there are some challenges ahead. I'll be using the good old Alphasim F-84F Thunderstreak as the main example. You should get in the habit of updating this file when you add EVP voice files, just look under the "Tools" header in EVP and you'll find it.įrom here on I'll also throw in another limit so this post doesn't turn into "War and Peace". The file is named airlines.cfg and its located in your main Aircraft folder. ![]() One of the cool features of the EVP program is that it will provide an updated list of callsigns for your reference. There's also a definite upper limit on how many call signs and aircraft types can get crammed into the main voice file and you defiantly need to know how to economize when adding EVP files. I'm not going to beat that horse unless anyone has questions, from here on I'll call it EVP for short.Īs most of us know (?), EVP files and the edited Voice Pack in FS are binary. I'm guessing most of us have had experience with the Edit Voice Pack program. In this thread I'll be discussing how to get those fields filled in so our comms sound a little more legit. "Mike Sierra zero zero zero is type Boeing" followed by silence. It just gets worse when we get handed off to Approach: We hit the ~ key and hear "Tower, Mike Sierra zero zero zero, taking off to the north" or something close to that.Ĭrap. Its time to start the engine(s) and contact the tower. In the later editions of Flight Sim, there's a good probability we'll find the right location or at least we'll be able to get close. We then jump in the sim for a round of Airport Roulette. Well, mostly.Įventually, we find the name of the air base and usually the four letter ICAO code. Where were they based and where did they fly?Īfter some digging on-line, the answers become clear. There's just some final things to figure out, and this is true for MOST military aircraft in FS. Its now ready to rack up some hours in the log book. Whatever, its now installed in the sim along with the repaint we wanted.Īlong the way, we probably had to update stuff like the sound folder, panel folder, effects, and sometimes the flight dynamics.Īgain, whatever. It might still be payware, it may have always been freeware, it may have been payware that was later released as freeware. Then, we find the download for the actual aircraft the textures fit. We find a repaint of an aircraft we REALLY like so we snag it.
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